Spell
QuickRunick Freezing Curses
Archetype:
Runick
View:
6679
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.
Runick Freezing Curses — Power Evaluation
Final Score: 62 ± 6 · Confidence: High
- Intrinsic: 59.5 · Deck: 62.9 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Negation/Interaction
Why it scores here
The card's main job is to put a Runick monster from the Extra Deck onto the field, which is a reliable engine step. It appears in all 22 recorded boards, starts 3 of them, and those boards average a power index of 73.6, though that index measures the whole board rather than this card alone. Its negation-plus-banish mode is a real but single-target, end-of-turn effect, and the Battle Phase skip is a genuine cost. High deck inclusion (400 of 400 decks, 2.55 copies on average) confirms it is played, not that it is strong on its own; that is why the score sits in the low 60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Quick-Play Spell that appears in 400/400 decks at about 2.55 copies each and in 3 of 22 combo starts, but it needs a Runick Extra Deck monster to pay off (observed; text verified). |
| Combo & Conversion | 75 | Appears in 22/22 recorded boards with average power index 73.6 and 3 starter appearances, so it converts well inside the Runick line (observed). |
| Resource Economy | 40 | No draw or self-recovery; the banish mills the opponent, and the card's own advantage comes from the summon, not from the spell (verified text; inferred). |
| Effect & Interaction | 55 | One target, negates effects until end of turn, and banishes 3 from the opponent's Deck; a useful soft negate, not a hand trap (verified text). |
| Material Utility | 5 | A Spell card, so it is never material and provides no body (verified frame type). |
| Resilience & Flexibility | 45 | Quick-Play Spell, so it can be answered by spell-negation; its two modes and once-per-turn limit leave little redundancy (inferred from text and type). |
| Deck-Building Efficiency | 60 | Two to three slots, no garnet, and MasterDuel limit is 2; the cost is the Runick Extra Deck dependency and the Battle Phase skip (verified legal_copies; inferred). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Removal/Negation. Intrinsic ≈ 59.5, Deck ≈ 62.9, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Summons a Runick monster from the Extra Deck, which is a reliable engine step (verified text).
- Present in all 22 recorded combo boards, with an average power index of 73.6 (observed).
- Played in 400/400 recent decks and in 100% of Runick usage rows for the main archetype (observed).
Weaknesses
- Battle Phase skip is a real cost on every activation (verified text).
- Negation is single-target and lasts only until end of turn (verified text).
- Gives the owner no card advantage of its own (verified text).
Counters / choke points
- Spell-negating hand traps such as Ash Blossom & Joyous Spring (inferred from Quick-Play Spell type; not in evidence, though it co-occurs in 45.8% of decks).
Best use
Engine starter and optional negate; used to summon a Runick from the Extra Deck while setting up the opponent's banish.. Decks: Runick (Mysterune), Runick. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Quick-Play Spell; negate one effect monster until end of turn and banish top 3 of opponent's Deck; Battle Phase skip on activation; Runick Extra Deck summon; once per turn.; 400 of 400 recent decks run it, averaging 2.55 copies.; MasterDuel legal copies: 2.
- Observed: Appears in 22/22 recorded combo boards; starter in 3 (13.6%); average power index 73.6.; Top partners include Runick Flashing Fire (98.5%) and Runick Destruction (97.8%).; Usage statistics: 100% inclusion in two Runick archetype homes.
- Inferred: The Runick Extra Deck summon is the core value; the negation is a secondary option.; Spell-negating hand traps are the main counter (general card knowledge, not in evidence).
- Data gaps: No card rulings supplied for the Battle Phase skip and the once-per-turn interaction. Combo sample is small (22 boards), and all are from one archetype family. No dated MasterDuel metagame sample, so meta_power is null. Guide snippets are Vietnamese human notes and do not give quantified win rates.






